![]() ![]() Go back inside the puzzle pick up the third jammer, and jam the second disabled gate from the INSIDE to make that jammer redundant. Go back to the entrance and use the two jammers to disable the two energy gates along the left side of the puzzle that are nearby one another. Bring the jammer back to the main area and drop it for now. Using the narrow window inside, throw off the synchronicity of the two mines within this hallway. Now go into the puzzle, pick up the jammer and walk through the recently disabled gate. Go back to the first jammer and disable the energy gate slightly to the right of the jammer within the puzzle. Now walk into the puzzle and pick up the keys. Next, pick up the other entry jammer and position it on the other elevated platform and disable the energy gate protecting the keys. Once that is done, target the energy gate slightly to the left of the jammer within the puzzle itself. ![]() See the two mines on the far right patrolling synchronously? Disable one of the mines until they become fairly distant apart. First, pick up the jammer located on the elevated platform near the entrance. MESSENGER HINT: The central jammer can go with you.Īlright, this puzzle will require some tricky juggling of three different jammers, with two of them being blocked at the front end of the puzzle by the purple gate. Connect them now and collect the yellow Sigil on the other side. If you positioned connector C correctly, you should get LoS to both connector C and the red receiver. With connector B in hand, continue through the puzzle until you come to another hallway with a receiver. You should now be able to pick up connector B without shutting down the gate. Staying as close to the open energy gate as possible, target the receiver and connector A through the window. When you have an opening, go into the small room and pick up connector C and leave again. If done correctly, you should have a few second window to enter the gate before a beam blocker stops the transmission. Connect it to connector A and the receiver for the energy gate. Down the beam blocker hallway, take a left to pick up connector B. Target the transmitter and place the connector such that it lines up with the right-hand wall, while also having a good LoS through the narrow window and energy gate beyond. Pick it up.Ħ) As your recording brings you back to the arch-wall, jump up and connect your connector to the recorded one and to the gate where the sigil lies.ħ) Get the sigil and run out of there before the recording is finished.When you come to the first connector (A), pick it up and bring it close to the right-hand wall of the beam blocker hallway. You will now be carried over to the connector. ![]() Remember to wait a good amount of time to extend the recording enoughĥ) Stop the recording, and run through the second gate, to the back, climb the ladder and jump on your recorded platform. you don't need it lolĢ) Now record yourself as you pick up the platform and stand below the arch on the back wall - first chamber.ģ) Still recording, you walk over to the connector (that should be powering the first and second gate) with the platform above your head, this is to allow yourself to pick up the connector later.Ĥ) Now walk back to the back wall with the arch, and the platform still above your head. ![]() Run through the second gate, and stand in front of the gate to the garden: Connect the connector to the previously recorded one + to the inside of the second gate + to the opening of the garden-gate + the emitter inside the garden. Now you have a connector that could be connected further trough the second gate.ģ) Record for a while, then stop recording and pick up the connector. 1) Place the connector in the corner where you connect it to the first blue emitter, then do a recording of it being there.Ģ) As you stop the recording and play it back, take the connector and connect it to the previously recorded connector, but also to the emitter through the first gate, to the gate itself and to the second gate on your right side. ![]()
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